#include "StaticCamera.h"

StaticCamera::StaticCamera(void)
{
}

StaticCamera::~StaticCamera(void)
{
}

void StaticCamera::SetMatrix(XMMATRIX* view, XMMATRIX* proj)
{
	viewMatrix = *view;
	projectionMatrix = *proj;
}

void StaticCamera::UpdateCamera(int elapsedTime)
{
}